Shuffle in a nutshell aims to bring a Snapchat-like, mobile-first video experience to the web. It enables the same storytelling capability that has recently become so popular among major social mobile platforms. (read more)
Some stories simply can’t be fully conveyed through static images. In these cases, it can be helpful to figure out a way to directly involve the user in the story.
In this design roundup, we’ve taken a special look at interactive storytelling: the way in which websites can pull you into their world and deliver their message through the power of dynamic and interactive technology and design features.
Just take a look at the examples, and experience how their use of visual interactivity compels you as a user to continue scrolling or take a specific action. (read more)
Motion tells stories. Everything in an app is a sequence, and motion is your guide. For every button clicked and screen transition, there is a story that follows. Password animations can be greatly enhanced with some animation. If a password is entered, a simple ‘nod’ animation can be introduced upon completion. Whereas a horizontal shake can be used when denying a password. These gestures are so recognizable they’ve become the primary feedback to confirm your action. The ‘incorrect password’ prompt becomes the support for the animation. In some cases, we could even ditch the text completely, relying on our animations to provide user feedback. (read more)
- Our Fascination with Pixels is Almost Over
- The Gold Rush for the Right Prototyping Tool
- Designing Around Time
- UX: the Whole and the Role
- Companies are the New Bloggers
- Content Strategy as the New Information Architecture
- The Internet of People, Not Things
- Slack is making us talk again
- From Pixels to People
- read more
This post will be part of a series of posts that will go over mistakes and lessons learned working as a designer. My goal is to keep them short and concise and hopefully provide value so other designers don’t make the same mistakes.
One of the mistakes I made starting out as a designer was designing the perfect final state and passing the mocks with redlines onto the developers.What I failed to realize in the past is that the final ‘perfect’ mockup is just one state of the current design. There are usually other states that are needed for each specific screen in an app. (read more)
Whether on an app screen, a web browser, or a wearable watch face, design is one of the most important drivers of consumer engagement. From flat design to Material design, I analysed what trends have evolved, and share a few of my insights with you — what are these trends? Why are they beneficial to the user? And how are they created?
Let’s look at how flat design and Material design came into play and evolved to the trends we see today. (read more)
Traditional economic theory has long assumed that humans are logical, unemotional, and make decisions that are in our own self-interest. In recent years, however, the growing field of behavioral economics has revealed that this assumption is flawed — humans are in fact complex beings who often rely on emotion and reflex to make decisions, even if those decisions sometimes defy rationality. (read more)
Any designer should tell you that the user experience matters most. It’s what we’re supposed to be designing for, first and foremost. Another reason that card-based design has resonated so well, and will continue to do so for the foreseeable future, is because it helps the user experience. And that encourages site visitors to keep coming back to your site, which in turn leads to them spending a longer time there, which finally leads to more conversions!
A great user experience centers around people being able to find their way around your site without any friction; basically, they should find what they want to find immediately and with no headaches. (read more)
User Experience has transformed a lot in the recent years. Undeniably it has become an indispensable practice, for any online (and not only) product. Trying to identify trends is fun but merely impossible to understand what’s here to stay. (read more)
The day I became a better designer was the day I started looking outside the design industry for inspiration. It was the day I started reading books about philosophy, psychology, art or science.
It was the day I stopped hanging out with only designers every day and started making more friends in other industries. I started to make sure that in whatever office I sit, I have someone sitting next to me who is NOT a designer.
And as Walt Whitman already said: Be curious, not judgmental. Endless curiosity & openness is one of the most important traits of a great designer.
And this, is why I love hanging out with non-designers. Or with anyone who challenges my beliefs, disagrees with me and offers new perspectives. This is where personal growth is happening, which translates in my ability as a well-rounded designer & human being. (read more)
In the context of user experience, motion is a critical player. As humans, we are hard wired to notice when something is wrong, and we do this through the use of predictive mental models. We use continuity as a powerful tool to inform us as to what is so. When our sense of continuity is challenged or when experiences appear as discontinuous, we are taken out of the experience and into the world of ‘figuring it out.’ (read more)
The simple philosophy behind this UX strategy was to leave users at a point where they can easily make a choice to either A) Scroll up and read all the details, or B) Swipe down to Browse all our photos in a single scroll. (read more)
Humans compare and weigh options available when making a purchase. We rarely choose things in absolute terms. We do not have an internal sensor that tells us how much things are actually worth, much rather we figure out how much things are worth compared to similar options. (read more)
Designing digital experiences comes with an ingrained obsession. The obsession of speed and performance. Amazon calculated that an increased loading time of just one second could cost it $1.6 billion in sales each year. Google loses about 8 million searches (and ad displays) when page speed decreases by just four tenths of a second — scary shit! (read more)
In graphic design, grid is a common construct used to organize information. CSC is just a generalized version of the grid. You can have diagonal lines, curves and other features more essential for logo designs. (read more)
Airbnb, Disney World, Uber and Nest. They are all phenomenal products, which together are worth over $135 billion! Not only do their services deliver great value, their experiences are so well thought out and executed that their strategy goes unnoticed. In other words, their user experiences are invisible. (read more)
When thinking of User Experience, we often think of a simple, beautiful, and easy to use feature-set of a product, that makes the user’s life easier. But as a matter of fact, features are merely a small, fragile part of the product. They are only a few of many thinkable solutions for a user’s problem the product tries to solve. Thinking in products means thinking in specific user’s problems, in jobs to be done, in goals, and in revenues... (read more)